# This file defines the animations used in a texture pack for ClassicalSharp and other supporting applications.
# Each line is in the format : <TileX> <TileY> <FrameX> <FrameY> <Frame size> <Frames count> <Tick delay>
# - TileX and TileY are the coordinates of the tile in terrain.png that will be replaced by the animation frames.
#     Essentially, TileX and TileY are the remainder and quotient of an ID in F10 menu divided by 16
#     For instance, obsidian texture(37) has TileX of 5, and TileY of 2
# - FrameX and FrameY are the pixel coordinates of the first animation frame in animations.png.
# - Frame Size is the size in pixels of an animation frame.
# - Frames count is the number of used frames.  The first frame is located at
#     (FrameX, FrameY), the second one at (FrameX + FrameSize, FrameY) and so on.
# - Tick delay is the number of ticks a frame doesn't change. For instance, delay of 0
#     means that the tile would be replaced every tick, while delay of 2 means
#     'replace with frame 1, don't change frame, don't change frame, replace with frame 2'.
# NOTE: If a file called 'uselavaanim' is in the texture pack, ClassicalSharp 0.99.2 onwards uses its built - in dynamic generation for the lava texture animation.
# NOTE : If a file called 'usewateranim' is in the texture pack, ClassicalSharp 0.99.5 onwards uses its built - in dynamic generation for the water texture animation.

# fuck you
6 2 0 0 16 32 0
# PC
0 6 0 16 16 28 0
# wii
0 12 0 32 16 4 5
#Tv
6 10 64 32 16 12 2
#left blu tp
11 2 256 64 16 10 0
#front blue tp
12 2 256 48 16 10 0
#left red tp
11 3 416 48 16 10 0
#front red tp
12 3 416 64 16 10 0
#top red tp
13 3 416 32 16 10 0
#blue top tp
13 2 256 32 16 10 0
#Prismarinoxdxdxdxdxdxdxdxdxdxd 
13 6 80 64 16 11 150
#lomp
12 6 0 64 16 5 1
#thing
6 1 208 48 16 2 9
#other thing
15 0 32 48 16 2 9
#queso
8 8 0 48 16 2 9
